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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, November 19, 2012

Halo CE Dedicated Server Setup



Table of Contents
A. Installation
B. System Requirements
C. Running the Dedicated Server
D. Creating a Batch file
E. Setting up a basic init.txt file
F. Custom Gameyptes
G. Message of the Day
H. Setting up rcon (commands list and rcon guide included)
I. Setting up a server log
J. Setting up an autoban system
K. Port forwarding
L. Command Line Arguments
M. Running Multiple Servers
N. Relocating Custom gametypes/log file folders
O. Dealing with lag issues

A. Installation
Installing the dedicated server is quite simple. It is included with the installation of Halo CE. Just find your Halo CE root folder. Default is C:\Program Files\Microsoft Games\Halo Custom Edition\
***Make sure you download this Update 




B. System Requirements
To run an optimal Halo PC dedicated server, a personal computer with the following requirements is recommended: 
• Personal computer with a 1.4 GHz or higher processor 
• Windows XP or Windows 2003 Server (with all service packs installed) 
• 256 MB of RAM or more Keyboard and Microsoft Mouse or compatible pointing device
• When running multiple instances on a server, these requirements have to be adjusted to account for the additional resources required.

C. Running the Dedicated Server
There are two ways to run the dedicated server:
1. Browse to where your Dedicated Server installation folder is and double Click on the haloceded.exe
2. Create a batch file and then double click on the batch file.

D. Creating a Batch File

To create a startup batch file: 
1. Open Notepad (or a similar pure text editor) 
2. On the first line enter: start {drive}:\{path}\haloceded.exe -exec {drive}:\{path}\init.txt
3. Click "File" > "Save As" and then navigate to where you want to save the file and name it "HaloCEStart.bat" - Change Save as Type to "All Files" and Encoding to "Ansi" then click "Save"

E. Setting up a Basic init.txt File
Open up notepad then type this in:
sv_name [Type the name of the server here in quotation marks. Default is Halo]
sv_public [Type true or false. True=can see in game lobby. False=can’t.]
sv_maxplayers [1-16. See L for how much players your server can handle.]
sv_password [set the password for the server. For no password leave it blank.]
sv_mapcycle_timeout [# of seconds to restart the next game for the server]

sv_mapcycle_add [map name] [game variant in quotation marks]
sv_mapcycle_begin [Starts the map cycling with the specified game entries.]

You can add as many (sv_mapcycle_add)’s as you want. 
Save it in the same folder as the haloceded.exe is in and name it init.txt

Default map names are:
1. beavercreek (Battle Creek)
2. bloodgulch
3. boardingaction
4. carousel (Derelict)
5. chillout
6. damnation
7. dangercanyon
8. deathisland
9. gephyrophobia
10. hangemhigh
11. icefields
12. longest
13. infinity
14. prisoner
15. putput (Chiron TL34)
16. ratrace
17. sidewinder
18. timberland
19. wizard 

Default Gametypes are: 

1. oddball
2. slayer
3. juggernaut
4. king
5. crazy_king
6. race
7. ctf
8. assault
9. team_slayer
10. team_oddball
11. team_race
12. classic_slayer
13. classic_slayer_pro
14. classic_elimination
15. classic_phantoms
16. classic_endurance
17. classic_rockets
18. classic_snipers
19. classic_oddball
20. classic_reverse_tag
21. classic_accumulation
22. classic_juggernaut
23. classic_stalker
24. classic_king
25. classic_king_pro
26. classic_crazy_king
27. classic_race
28. classic_rally
29. classic_ctf
30. classic_invasion
31. classic_iron_ctf
32. classic_ctf_pro
33. classic_team_race
34. classit_team_rally
35. classic_team_ball
36. classic_team_king
37. classic_team_slayer 

F. Custom Gametypes
To create custom gametypes:
• Open up Halo Custom Edition then click on Multiplayer, Edit Gametypes, Create New Gametypes. When done save the gametype.
To add the custom gametype to your dedicated server:
1. Go to (by Default): My Documents\My Games\Halo CE\savegames
2. Look for a folder with the name of your newly created gametype then add it to the init.txt file where the gametypes go.

G. Message of the Day
Adding a Message of the Day:
1. Add sv_motd "[Name of file].txt" to your init.txt file before the maps area
2. Open Notepad (or a similar pure text editor) 
3. On the first 4 lines line enter your message. (note keep each line to less than 30 characters) 
4. Click "File" > "Save As" and then navigate to the folder where you installed Halo CE then save the file and name it "MOTD.txt" - Leave Save as Type to "Text Documents (*.txt)" and Encoding to "Ansi" then click "Save" 

H. Setting up Remote Control (RCON)

How to add rcon
1. Add sv_rcon_password [one word password. Example madhound or color]
How to use rcon:

First enable console:
1. Right click on your Halo CE icon and click on properties.
2. Under the tagset where it says "C:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe" add –console
3. It should look like this: "C:\Program Files\Microsoft Games\Halo Custom Edition\haloce.exe" –console

Next using it in game:
1. Press the tilda button or ~ on the keyboard to the left of the 1 button under the Esc button.
2. Next type: rcon [what ever the password is] [command]

List of Commands (for rcon use):
• sv_ban [player name or index]
• sv_banlist
• sv_end_game
• sv_kick [player index or name]
• sv_map_next
• sv_map_restart
• sv_players [shows the list of players]
• sv_unban
• sv_say “enter text”

I. Setting up a Server Log

To enable the Server log function add the following commands to the init.txt before the sv_mapcycle_add commands: 
1. sv_log_file "[logfilename]" all one word. Can be found in C:\My Documents\My Games\Halo CE\savegames 
2. sv_log_enabled [1 or 0] 1=Enabled 0=disabled 
3. sv_log_echo_chat [1 or 0] 1=Enabled 0=disabled. Tells it to record all chat in the log. 
4. sv_log_rotation_threshold [numeric in kilobytes.] Tells it when to create a new log file so it doesn’t get to big. Ex: sv_log_rotation_threshold 1000

J. Autoban System
How to set up an Autoban system:
1. sv_tk_ban [number of tk’s it takes to be banned from server.] 
2. sv_tk_grace [time in seconds] a player can only be credited for one team kill every # of seconds, to prevent accidental grenade kills.
3. sv_tk_cooldown [time in minutes] cool down period is when a player will be forgiven one TKP if they have not committed another team kill.
4. sv_tk_penalty [ #m #h #d 0] m=minutes h=hours d=days 0=infinite. Up to four bans can be made then the fifth one is permanent. 
Example: sv_tk_penalty 60m 1d 7d 30d. That means that the person is first banned for 1 hour, if it happens again it is 1 day, then 1 week, then 1 month. If it happens again he is banned permanently.

How to unban:
Type the thing below in the dedicated server box or using rcon in the server. 
sv_unban [player name or corresponding number]
The banlist is located (by default) My Documents\My Games\Halo CE

K. Port Forwarding
To make your Server visible in the Game lobby you need to forward these ports through your firewalls and your router (if you have one)
Visit www.portforward.com for step by step instructions.

The default ports for Halo CE are:
• 80 (Transmission Control Protocol (TCP)) – Auto-update looks for and downloads updates through this port. 
• 2302 (User Datagram Protocol (UDP)) - Game host listens on this port. 
• 2303 (UDP) - Game client connects to host through this port.

L. Command Line Arguments
haloceded.exe -argument [option]
Example: (from halomaps.org) 
haloceded.exe -exec c:\haloCE\init.txt -path C:\haloCE\variants -IP 208.133.222.17 -port 2322
• -? 
Displays a list of all arguments.
• -exec 
Specify which init.txt file to use for this instance of the dedicated server. The name of this file can be any name. 
• -cpu 
When using a multi-processor computer (SMP) server, it is possible to instruct Halo Dedicated Server to run on a specific CPU. To do so, use the –cpu n command line argument (where n is a given CPU, 0 being the first one). 
• -path 
Sets the default path to the Gametypes and the log file location. The default is C:\My Documents\My Games\Halo CE\savegames. 
• -port 
Different instances must, obviously, use different ports. -port is used to specify the port for the instance being launched. If a port is not specified the server will automatically choose an open port though the chosen port is not reported. 
• -ip x.x.x.x 
Server IP address used when you have multiple IP addresses and wish to bind the server to a specific IP address. If this command is omitted in servers running multiple IP addressess the the Halo Server will answer on all IPs. 

M. Running Multiple Servers

The Halo CE Dedicated Server supports multiple instances running on one computer. The maximum number of instances that can be run on a server is 8. When running multiple instances, each instance should use its own init.txt file and unless you desire it should have its own path for gametypes and log files. (See N to learn how t relocate log files and custom gametype files.)

Here is an example on how to run multiple instances, assuming the Halo CE Dedicated Server is installed in the C:\HaloCE folder: 

instance 1: 
C:\HaloCE\haloceded.exe -exec C:\halopc\init1.txt -cpu 0 -path C:\haloCE\variants1 -port 2307 

instance 2: 
C:\HaloCE\haloceded.exe -exec C:\halopc\init2.txt -cpu 1 -path C:\haloCE\variants2 -port 2305 

instance 3: 
C:\HaloCE\haloceded.exe -exec C:\halopc\init6.txt -cpu 0 -path C:\haloCE\variants31 -port 2312 

instance 4: 
C:\HaloCE\haloceded.exe -exec C:\halopc\init9.txt -cpu 1 -path C:\haloCE\variants7 -port 2313

N. Relocating Custom gametypes/log file folders
Adding this argument to the startup of the Halo CE Dedicated server: 
-path C:\haloCE\variants1 

It will tell the server to look in the C:\haloCE\variants1 for the \savegames folder that contains your custom gametypes. If enabled the log file will also be written to the same path. 

This is particularly useful for remote access to dedicated servers since the C:\My Documents\My Games\Halo CE\savegames will be determined by the account the server is running under. It is also required when you wish to run multiple instances of the dedicated server each with their own custom gametypes.

O. Dealing with Lag Issues
Why you may have lag when hosting Halo CE:
When hosting a game you need a good amount of bandwidth. The average amount of upload that comes with an internet connection is between 128 and 384 kbps. There is a difference between upload and download. Download is information your pc receives from the internet and upload is information your pc sends out. Test your upload speed at www.speedtest.net 

The amount of upload required (requirements for non-dedicated hosts):
• 128kbps or more can host - 4 people (3 recommended)
• 384kbps or more can host - 8 people
• 512kbps or more can host - 10 people
• Greater than 768 - 16 people

Other reasons could that your computer could be out of date. 
1. Processor is slow or needs more RAM
2. Less than a 128mb video card
3. Spyware problems
4. Virus Protection problems

Recommended System Requirements when hosting:
• 1.6ghz Processor
• 512mb of ram
• Windows XP or 2000
• Broadband Connection with good bandwidth

Programs that help out lag situations:
http://hce.halomaps.org/index.cfm?pg=3&fid=479
http://forums.halomods.com/viewtopic.php?t=11930 (you need to register to see the attachment on the first post.
http://hce.halomaps.org/index.cfm?pg=3&fid=3077 Install it then go to your halo ce root folder and click on the E3pO dedicated server.

The order to use all the programs:
1. Use the HCELagTweak to patch up the haloceded.exe
2. Then put your init.txt file in the root folder with the patched up haloceded.exe
3. Rune the E3DedicatedServer.exe from the E3pO download. (you can delete the other stuff.)
4. Run the EPG's HaloCE Dedicated DeLagonator v2 last for a maximum lag free environment. 

Friday, November 2, 2012

Counter-Strike 1.6 -steam-




About the Game
Play the world's number 1 online action game. Engage in an incredibly realistic brand of terrorist warfare in this wildly popular team-based game. Ally with teammates to complete strategic missions. Take out enemy sites. Rescue hostages. Your role affects your team's success. Your team's success affects your role.

FEATURES
- Release date May 12, 2012 
- 100% clean rip from Steam GCFs (Game cache files)
- Only ~251MB setup size
- Half-Life Single and Multiplayer is also included
- Latest engine update (1.1.2.6 build 4554)
- Dual Protocol (48 + 47) Client
- Client can join P47 as well as P48 servers
- Dual Protocol (48 + 47) Dedicated Server is also included
- Working Dedicated and Listen server (Steam and non-Steam)
- Working server browser with Internet, favorite and LAN tabs
- Compatible with sXe Injected anticheat
- Includes latest CS 1.6 bots
- Playable on Internet and LAN
- Can be used as Portable
- HLTV is also included and works
- In game ads are removed

Download Here


                                                                   Direct Download
 

                                                                     
                                                                  Magnet Torrent



Note: Windows Vista/7/8 users, run setup and game with administrator rights OR change the Installation location e.g. C:\Games\Counter-Strike 

Change log 
Version 1.3
* Fixed problem listen server is not visible under LAN tab
* Fixed favorites not responding issue
* Fixed game hang problem when click on Options in game menu
* Fixed GameUI.dll problem with sXe-Injected anticheat
* Fixed problem with HLDS i.e. "Your server needs to be restarted in order to receive the latest update."
* Now includes latest CS 1.6 bots without any CZ modifications
* Added protection against slow hacking plugins
* Updated server browser with Setti's master server IPs

Version 1.2
* Bots are now OFF by default
* Used modified revEmu overlay for server browser
* Server browser is now efficient like Protocol 47 clients
* Now you can add all CS 1.6 servers to favorite e.g. P47 and P48 servers
* Fixed server browsers crashes on favorites
* Updated server browser with Setti's master server new domain
* Now Includes complete Half-Life single and Multiplayer
* HLDS can now run in either GUI or CLI mode
* Fixed all know HLDS exploits i.e. Jo's (win32), Jo's v2, auto-buy bug, CS Death
* Fixed sXe Injected error

Version 1.1
* Fixed sXe Injected errors
* Added new master servers list
* Include de_tuscan map
* Fine-tune cfgs

Version 1.0
* Initial Release


Wednesday, October 24, 2012

I.G.I-2 (Covert Strike) Full Version



INFO:


Ex-SAS soldier David Jones is once again a man with a mission: to infiltrate key airbases, harbors and secret government installations spread across Russia, Libya and into China. Set soon after the original Project IGI, this first-person shooter brings back key characters from the first game and places them in new situations and locations. Throughout three linked campaigns, Jones continues to rely on stealth, rather than firepower, to penetrate and destroy the enemy. Cunning and careful tactics are the name of the game.

Stealth action game Story driven single-player experience: you are at the forefront of preventing international terrorism, world catastrophe and betrayal at the very highest level High-tech gear: thermal imaging, electronic locks, sentry guns, cameras, alarms, digital binoculars, and a portable map computer showing real-time satellite data.

System Requirements:

Windows 95/98/ME/2000/XP/7
DirectX 8.1
450MHz CPU
128MB RAM
16-bit Direct Sound compliant sound card
Compatible 3D graphics card with 32MB RAM
8X CD-ROM
800MB HD space

SCREEN SHOTS :






Sunday, October 21, 2012

How To Create Your Own Spray in Cs

Introduction

Call them spray logos, spray decals or spray tags., Making them is fairly simple , just about any image can be turned into a spray logo or you can create your own image and convert it into a logo. We assume you already have an image you want to convert into a spray.

HL/CS spray image creator. can convert .jpg, .gif, and .bmp into spray logos (decals)

CS 1.6 Spray decals 

You're going to need a program to create the spray decal (wad file), there are several programs to convert an image to a decal. In this guide we're going to use Decal Converter which you can download from our download section »Decal Converter (140.6 KB). We recommend you use Decal Converter because it is simple to use.

Once you've downloaded Decal Converter, extract it to your desktop or somewhere you can easily access the program  Once you've extracted the zip archive you'll see several files, We'll only need to use Decal Converter.exe, so go ahead and double click it.

We are going to start with the image below.




                                                                                   Image we're going to convert

With Decal Converter open, click File on the top left corner and select open. Browse and open the image you want to convert, Below is what it looks like so far.


                                            Our image loaded in Decal Converter

Now we want to make the spray transparent (remove the gray around the terrorist). Under Transparent Color you should see the box is automatically colored gray. Click replace then select Max for both Width and Height, The image should now have a blue background.

                                            Making image transparent

Now we we're ready to convert the image to a decal, Click Decal on the top of the window and select Make Decal. For easy accessibility, click Add then select your desktop. This makes it easier for you to find the converted decals.

                                              Saving spray decal

After you select the OK button you should end up with a file called pldecal.wad - this is your spray decal. Browse you your cstrike directory, usually:
C:\Program Files\Steam\SteamApps\<your email>\counter-strike\cstrike

Since Steam's release the file is no longer called pldecal, so we must rename it to tempdecal. Go ahead and rename the file to tempdecal, after you've renamed it, drag the file to your cstrike directory. So we don't accidently overwrite the spray while in the cs options menu we make the file Read-Only - to do this right click tempdecal and select properties then select the Read-only checkbox and click OK. Should see something like this.


                                                 Making decal Read-Only

Time to test our spray logo. Launch CS and join a server and test. Our final spray looks like this.

                                           Our in-game spray after created

Notice we're showing you the spray with and without transparency. It's up to you whether to use transparencies or not. Pretty simple right?


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