Thursday, October 11, 2012

CS 1.6 Vs CSS


Counter-Strike (CS) is a multiplayer first-person shooter video game that takes place in modern times. It was released November 1st, 2000 for the computer, published by Sierra Entertainment and developed by Valve Corporation. It was the creation of a new series, the Counter-Strike series. Since the creation of the series, many games have been created such as Counter-Strike: Condition Zero and Counter-Strike: Source.

The game started as a Half-Life mod, created on the brand-new Gold source engine. Both the mod and the game shared nearly the same attributes: they were both fast-paced, team-oriented games. The original Counter-Strike didn't include any single-player campaigns or computer-controlled players. Although, several server-side modifications added bots. Counter-Strike was the most popular Half Life mod for many years and still is one of the most popular PC games. Since its release, Counter-Strike has sold over 4.2 million copies, more than any other Valve game besides Half-Life and Half-Life 2



Multiplayer:

Since its release, Counter-Strike has been praised for its multiplayer. There are three official scenarios (game modes) each with their own teams, objectives, and maps. The Counter-Terrorists are often considered the "good guys" while the Terrorists are the "bad guys".
Note that when attempting to play single player (play with bots), you need to wait for the computer to learn the map. This will occur once per map, and this process will be skipped in later versions






Now coming to the comparison

Graphics Engine: 

CS 1.6 is built in GoldSrc Engine, CS:S is built in Source Engine, Source engine.

Graphics of Counter-Strike Source is more detailed than the former, lightning effects like bloom, HDR rendering etc. have been implemented in Source. It has detailed models, object physics calculation, detailed shadows, real time reflections, realistic water etc.. Also it doesn't take a too-costly hardware to run the game, medium end PC will do fine. CS 1.6 graphics are simple, simple texturing, use of old pixel shaders, no advanced physics (like dropping of gun, rolling of barrels like that in source) and no bloom or hdr effect. Still its the most played game online and competes with CS: Source



GoldSrc, or Gold source  is the retronym used internally by Valve Software to refer to the heavily modified Quake engine that powers their science fiction first-person shooter Half-Life (1998).

The successor of the GoldSrc engine is the Source engine, which powers games such as Half-Life 2.




Shader model:

Source shader models are very advanced and therefore object model details (like bomb model, gun models etc), texture details(texture resolution, multitexturing, transparency etc.) are all very high. CS 1.6 shader model is simple.


Recoil System: 


This is the in-game feature of both the games for the recoil of the guns, CS:S and CS 1.6 have different recoils of all the guns, that is, every gun has a different recoiling (how much it will recoil). But a person has to be at zero velocity to restrict maximum recoil in both the games, one cannot move while shooting with 100 percent accuracy. And a general view is, that source weapons has much less recoils than CS 1.6 weapons. Some other differences in weapons are that in CS 1.6 one can immediately open a scope in AWP (in 0 ms), letting him to fire the shot very fast, in source it takes some time (in some milliseconds) to open the scope, so there is a delay in the shot. In CS 1.6 its called quick zoom shot.
                                              Recoil in Cs 1.6 where as less recoil in Css 


Bullet Penetration: 

We mostly call these spams, CS 1.6 spams has become the part of every professional's game play  and to know the walls in map ehich are spammable. In CS 1.6 most walls are spammable, every box (green box and brown one) is spammable and from edge, every wall is spammable to large extent. CS:S have very less walls that are penetrable, but most wooden doors or boxes can be spammed. In CS:S, bullets through concrete walls only pass when bullet is hit at the edge of the walls. In short, penetration depth of the walls is much less in Source than CS 1.6.



Smoke: 

In Source, the whole map may have smoke particles in the atmosphere(like dust) as if some wind is there, there is no smoke particles in air in CS 1.6, only smoke comes from a smoke grenade.
Source's smoke grenade takes much greater amount of GPU power than CS 1.6 smoke grenade. Both smokes are very different, in Source, smoke is more realistic.
                                                                     SG in Cs 1.6


                                                                  SG in Css


Models:

As already told, Source has detailed models than 1.6, however the model structure of most guns is the same except that of AWP, in source AWP is more longer and realistic and looks powerful  1.6 AWP is less detailed and person looking straight seems to look some what a bit down as if he is about to shoot the legs of enemy at middle range. Player models in 1.6 are not much detailed but animations are excellent. Though some player models may seem to have their upper body part too much forward like the Elite Crew, which doesn't look realistic.
                                                               CS 1.6 AWP MODEL
                                                               CS 1.6 AWP MODEL

Animations:

CS 1.6 have a lot of bugs still(you may call it a bug or not), like switching between knife and gun, first of all, in first person view, knife seems to come from left then it immediately comes from right hand side or vice versa depending upon the where your gun model is). If you switch immediately after 1 stab of knife to a gun, it seems that player is taking out a gun in a wavy manner, that is, animation of knife still persists and merges with that of gun when one immediately switches after 1 stab of knife in air or somewhere else. The animation should be stopped just when switching, like when the player is planting the bomb, and then stops it and takes out a gun, bomb animation doesn't end. Then there is a matrix jump, when the player seems to float in air then come back to ground just like trinity did in the matrix. 
In CS 1.6, when player taps the crouch button (not press it, but tap and immediately release it), the player seems to levitate off the ground, and then when he again crouches while in air (that is two taps fast), player immediately crouches (pressing w and doing double tapping of crouch button is called duck walk in cs 1.6) no crouching animation is there in 1.6. Source animation is fine, there are not much problems with it. There is no duck walk in source, no matrix jump, nothing, and there is a crouch animation which 1.6 lacks.


Maps:


Maps are same in both the games, but structure differences are many like, A short in dust 2 of source is very wide area, doesn't have some boxes etc. Like that, overview of maps are the same. There are trees in Source, CS 1.6 don't have trees.

                                                    cs1.6 on left and css on right 


Bunny hopping:

Both the games include bunny hoping, in source, bunny hop is somewhat slower than CS.


Silencer bug: 


In CS 1.6, a silencer can be put on m4 or USP even when switching guns in the middle of the animation of putting the silencer, in Source, if you switch the gun, there is no silencer put back on.


Flash bangs: 


They are more powerful in Source, player may confuse about the positions of enemies, player can be affected even when seeing the reflection of the flash or the light of the flash. CS 1.6 contains many flash bugs, like flashing between some walls make some other part of the map get flashed completely. (Which are not allowed now in some tournaments).


Boosting and jumping: 


In CS 1.6 you can jump to top of the other teammate and take advantage of unattainable positions, while in source you cant do that, players shakes when they are on top of some other unflat object model. While there is a bug in source called as boost jump bug or trick. In which a player just shoots off the other player below him.





5 comments:

Good Information for LAN Gamers(Counter Strike) :)

yes,compared to graphics but rest all bad it wont have much recoil like cs 1.6 which makes real shooting experience and high graphics need good pc config,but cs 1.6 needs less pc config :p

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